A few weeks ago I sat down with Rockstar Games’ co-founder Dan Houser to discuss the British-born, New York-based firm’s upcoming interactive opus Grand Theft Auto V and the state of gaming in 2013 for a Guardian Guide cover feature. As ever, though he chooses his moments to engage with the media, Houser had a lot to say.
“Like all fiction, games are transportive, yet what makes them unique is that you follow your own eyes through the world. Games are, at one level, a progression on from a film – you jump off a cliff rather than a stuntman jumping off a cliff – but open-world games are actually more than that. It’s the being rather than the doing. You’re going to see different things than another player, and when you walk up a hill yourself and see the sun setting on the ocean, that’s a lot different to me taking a camera up there and making you see it.”
The piece ran in print yesterday, and you can read the full article over at The Guardian’s website or see its colour-spattered magazine design recreated for iPad on the Guardian and Observer iPad Edition.
It’s the second time I’ve talked with Houser, the first for a ShortList cover feature in the build up to GTA IV, and he’s always a fascinating interviewee. If I can dig out that article in Word form (and not have to type it all up from a back issue), I’ll post it here soon, as the contrast between the two productions and the gaming landscape, some five years apart, makes for interesting reading.